At that point, the y only changes to give the impression of the squish at the bottom of the bounce. However, the width and height don’t actually change until the final key frame. This three-part bounce is created by animating the y, width, and height of the ball. The below array values are interpreted as a series of key frames by Framer Motion and will be animated in sequence. Framer Motion animations are super smooth.) (Choppiness with the animation is due to CodeSandbox overhead. Alternatively, you can give the illusion of consecutive animations, like below with this bouncy ball: Framer is one such tool that can be used by app developers and designers. These elements, known as micro-interactions, may seem tiny and negligible at first, but can significantly affect end-user experience. You can stack animations and transitions to occur simultaneously. 0 UX design requires a lot of attention to tiny details. The core of Framer Motion is two things: animate (the what to do) and transition (the how to do it). Framer-Motion Example: Animation Stacking With a Bouncy Ball The only way to get comfortable with a library is to code with it. The below examples build on the documentation modestly. Highly visual documentation for a visual library was a good move by Framer Motion. In this video we cover how to import websites designed in Figma to Framer, making them responsive and publishing them right away. With that perspective, I thought the docs were overall really accessible. I like to keep in mind that no library has perfect documentation. I shouldn’t have to go to a third-party resource to find basic info about props for an API. I did, however, find plenty about the different transitions from (with whom I have no relationship, I’m just calling out a great resource).However, the yoyo property was nowhere to be found in the documentation (at least, I couldn’t find it). For example, one CodeSandbox had a yoyo property in the transition object. Documentation seems to be missing on some of the accepted props.The docs got into some technical aspects of animation performance with recommendations of which animations can be hardware accelerated - I was happily surprised to see this The Worst Parts of the Framer-Motion Docs. I enjoyed the fact that examples and example code had more screen real estate than the textual definitions. In the center were the explanations for the declarative API.This is exactly what a visual learner, like myself, needs. There were copious amounts of examples on the right, plus code sandboxes.The nav tree on the left was easy to search and not overwhelming.In my opinion, and for my very visual learning style, the docs quickly gave me a sense of confidence that I could accomplish basic animations with Framer Motion. We've designed our courses to advance your skills without sacrificing your precious time.A screenshot of the Framer Motion API docs Learn any time, any place, at your own pace. There is an easier way egghead will turn you into a goto problem-solving web development team player. Picture yourself months from now, solving juicier problems, using the best tools, and whispering to yourself "I know wtf I am doing." With the right teacher and the right courses, this isn't a pipe dream. With just 10-30 minutes a week, you are able to learn and stay current without getting left behind. Think how much easier it would be for you to stay on the bleeding edge of our industry. What if you had on-demand experts available to hand you the best, curated material on modern web development? What if you could simply sit down and start learning? What if you could skip all the searching, the cobbling, the contradictory advice, the bugs, the forums, and the dead ends? Or maybe Skip all of that? Staying current as a web developer doesn't have to take hours or rob you of your precious little free time. Beg for answers on StackOverflow when you hit dead ends.Read blog post after unreliable blog post.Dig through the comments when tutorials give you more bugs than working code.Watch long, unedited videos at 2× speed.Cobble together hours-long videos, docs, tutorials, and forum posts.
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